Procedural Terrain System
My package is based on Sebastian Lague's Procedural Landmass Generation but with a totally different approach. I got rid of all the complicated add-ons and focused this system to be easy to understand and use. A lot of people asked on Sebastian's video how to spawn stuff on the terrain. There's multiples ways to do so, I'll show you one.
You can follow Sebastian's video series until episode 5 to understand the basic behind procedurally generating a mesh. I don't think that beginners could easily understand the endless terrain, level of detail and threading since I did not fully understand everything myself. I got rid of it. Let's just spawn a square sized mesh with random seeding.
What's *not* inside:
- EndlessTerrain
- LOD
- Threading
What's inside:
- Runtime import/export of the generated mesh
- Object instantiation on generated mesh
- Path instantiation on generated mesh
- Path generation instantiation
- A MiniMap
- Runtime modification with randomization buttons
- A working up to date package
Status | In development |
Category | Tool |
Platforms | HTML5, Windows |
Author | Electorch Strauss |
Genre | Adventure |
Made with | Unity |
Tags | 3D, Asset Pack, gamedev, Indie, Procedural Generation, terrain-generation, terrain-generator, tool, Unity |
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1.2.zip 29 MB
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Here is the link to the free asset store package https://assetstore.unity.com/packages/tools/terrain/procedural-terrain-system-22...